Weapons of the World

This is an outline of odd weapons in use in parts of Theah. Any new skill required for a weapon will be briefly broken down into Basic (B:) and Advanced (A:) Knacks.

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Matchlock Musket

Damage: 5k3
Range: 70
Short Range: -10 to hit
Long Range: -15 to hit
Reload: 35 Actions
Skill: Firearms

The matchlock, although mostly supplanted by the flintlock, is still used by some backwards or cheap sections of Theah (what firearms one can find in Ussura, for example, seem to be matchlocks more often than not.) The matchlock has a number of special problems. For one thing, they are strictly a fair-weather weapon, as rain would extinguish the match and wet the powder. The lit match is also a problem if the weapon is knocked out of the user's hand and into something flammable.

Bayonet

Damage: 2k2
Skill: Polearm if installed, otherwise Knife

The bayonet is a makeshift replacement for the pike. The bayonet is essentially a knife designed to be stuck into the barrel of a musket and used to repel cavalry charges and in melee combat. It is believed that Montaign troops first used this tactic during the War of the Cross, as a makeshift involving a field knife stuck in a musket barrel, and soon afterwards purpose-designed bayonets were distributed to the troops, and they soon made their way all over Theah.

Blowgun

Damage: (Brawn)k1, dice don't explode
Range: Brawn x 20
Short Range: 0
Long Range: -15 to hit
Reload: 1 Action
Skill: Blowgun (B: Attack, Fletcher)

The blowgun is primarily a stealth weapon. The darts don't do much damage at all, leaving these effects to whatever substance is placed on the dart.

Quarterstaff

Damage: 2k2
Skill: Quarterstaff (B: Attack, Parry; A: Trip (opposed by Finesse, puts opponent on ground))

A large stick, useful as a weapon (of course.) Among other things, it is good for tripping an opponent and as a defensive weapon (assuming something heavy doesn't cut it in half.)

Mark Kinney / alberich@iglou.com